And now the church has usurped the idea for themselves, this time utilizing the mass appeal of video games to lure younger patrons to the pews. From The New York Times, Thou Shalt Not Kill, Except in a Popular Video Game at Church:
First the percussive sounds of sniper fire and the thrill of the kill. Then the gospel of peace.
Across the country, hundreds of ministers and pastors desperate to reach young congregants have drawn concern and criticism through their use of an unusual recruiting tool: the immersive and violent video game Halo.
The latest iteration of the immensely popular space epic, Halo 3, was released nearly two weeks ago by Microsoft and has already passed $300 million in sales.
Those buying it must be 17 years old, given it is rated M for mature audiences. But that has not prevented leaders at churches and youth centers across Protestant denominations, including evangelical churches that have cautioned against violent entertainment, from holding heavily attended Halo nights and stocking their centers with multiple game consoles so dozens of teenagers can flock around big-screen televisions and shoot it out.
Though I’m not to up on what the exact statistics are regarding religious youth, from what little I have heard about the subject, the need to bring more wee lambs into the fold as it were has become more paramount as the aging elders have fewer and fewer successors to their legacies. Given this dynamic, its not surprising churches would turn to whatever hook was able to bring in the most parishioners. But what I do find surprising is the chosen medium of Halo.
I know that it can probably be brushed off as merely the obvious choice given the popularity of the game but I can’t help but wonder if the religious overtones of the game itself also play a role. Was Halo chosen not because you get to kill a bunch of invading aliens but because said aliens practice a different faith, as evidenced by the heavy emphasis of religion in the second game? In that sense, is the appeal of a game like Halo to the church-going sect any different than the appeal of a game in which you get to kill a bunch of unbelieving hordes?
The idea of killing anyone, be they human or alien, should be abhorrent. Because in real life, there is no reset button.
LSB: How can a church teach "Thou shall not kill" but use these violent games as a recruiting tool? Doesn't that dilute the message? Sure, it is just a game, but a game that many of these kids couldn't get on their own unless they were older. There is a quote later in the NYT article that sums up this recruiting practice pretty well: “If you want to connect with young teenage boys and drag them into church, free alcohol and pornographic movies would do it,” said James Tonkowich, president of the Institute on Religion and Democracy, a nonprofit group that assesses denominational policies. I say, "Don't give these 'religious leaders' any more ideas, Mr. Tonkowich!"
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